• Gamasutra talks to Arena of Valor audio designer Richard Ludlow By Gamasutra   -   Jan 20, 2018

    GAMASUTRA TALKS TO ARENA OF VALOR AUDIO DESIGNER RICHARD LUDLOW

    Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation...

  • Don't Miss: Inside the 4-year development of Stardew Valley By Gamasutra   -   Jan 19, 2018

    DON'T MISS: INSIDE THE 4-YEAR DEVELOPMENT OF STARDEW VALLEY

    In this classic feature, dev Eric Barone reflects on his 4 years of 70-hour weeks to make Stardew Valley. "You should be free to work...

  • Get a job: Visual Concepts is hiring a Sr. Graphics Software Engineer By Gamasutra   -   Jan 19, 2018

    GET A JOB: VISUAL CONCEPTS IS HIRING A SR. GRAPHICS SOFTWARE ENGINEER

    Visual Concepts is looking for an experienced engineer to push the boundaries of graphics in its games by analyzing and optimizing...

  • Facebook signs eSports streaming agreement for CS: GO Pro League and ESL One By Gamasutra   -   Jan 19, 2018

    FACEBOOK SIGNS ESPORTS STREAMING AGREEMENT FOR CS: GO PRO LEAGUE AND ESL ONE

    The social media site replaces YouTube as the sole stream provider for the two upcoming competitions. ...

    Facebook
  • Get insights about working in game audio at 6PM EST! By Gamasutra   -   Jan 19, 2018

    GET INSIGHTS ABOUT WORKING IN GAME AUDIO AT 6PM EST!

    We're talking with game audio veteran Richard Ludlow at 6PM EST. Come ask your questions! ...

  • ESA: The U.S. game industry saw $36B in revenue in 2017 By Gamasutra   -   Jan 19, 2018

    ESA: THE U.S. GAME INDUSTRY SAW $36B IN REVENUE IN 2017

    The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software...

    Mobile, Hardware
  • The U.S. game industry saw $36B in revenue in 2017 By Gamasutra   -   Jan 19, 2018

    THE U.S. GAME INDUSTRY SAW $36B IN REVENUE IN 2017

    The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software...

    Mobile, Hardware
  • Get insights about working in game audio at 3PM EST! By Gamasutra   -   Jan 19, 2018

    GET INSIGHTS ABOUT WORKING IN GAME AUDIO AT 3PM EST!

    We're talking with game audio veteran Richard Ludlow at 3PM EST. Come ask your questions! ...

  • Blog: Are probabilities ruining your RPG experience? By Gamasutra   -   Jan 19, 2018

    BLOG: ARE PROBABILITIES RUINING YOUR RPG EXPERIENCE?

    Wouldn't it be more fun if we hid the success probabilities of choices in an RPG? Here's how we tackled the percentage problem when...

  • At GDC 2018, get tips on creating lovable characters from a Moss dev By Gamasutra   -   Jan 19, 2018

    AT GDC 2018, GET TIPS ON CREATING LOVABLE CHARACTERS FROM A MOSS DEV

    At GDC 2018 Moss maker Polyarc's own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters...

  • Chinese mobile game market sees consumer spending rise by 250% since 2015 By Gamasutra   -   Jan 19, 2018

    CHINESE MOBILE GAME MARKET SEES CONSUMER SPENDING RISE BY 250% SINCE 2015

    The value of the Chinese mobile game market has grown by 250 percent since 2015, with consumers in the region dropping around $11 billion...

    Mobile
  • Blog: How I learned to stop worrying and finish the game By Gamasutra   -   Jan 19, 2018

    BLOG: HOW I LEARNED TO STOP WORRYING AND FINISH THE GAME

    What goes into a match-3 game that takes four years to make? In this post I'll show you my methods and a host of games and creators...

  • Blog: We should all make time to not make things By Gamasutra   -   Jan 19, 2018

    BLOG: WE SHOULD ALL MAKE TIME TO NOT MAKE THINGS

    After a recent creative break, I grapple with how rest and introspection are not championed in the industry, even they can be a huge...

  • By Gamasutra   -   Jan 19, 2018

    STARDEW VALLEY WAS THE MOST-DOWNLOADED SWITCH TITLE IN 2017

    It's no secret that indie games are thriving on the Switch, and it looks like Stardew Valley was the pick of the bunch last year. ...

  • Blog: A data-driven look at the rising cost of game dev By Gamasutra   -   Jan 19, 2018

    BLOG: A DATA-DRIVEN LOOK AT THE RISING COST OF GAME DEV

    "at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x,...

    Windows
  • Video: Producer's should be making more to-do lists By Gamasutra   -   Jan 19, 2018

    VIDEO: PRODUCER'S SHOULD BE MAKING MORE TO-DO LISTS

    In this 2015 GDC Session, Oculus' Bernard Yee provides a suggest list for producers who manage a team and project's to-do list, why...

  • PlayStation's VP of dev relations Florian Hunzicker departs Sony By Gamasutra   -   Jan 19, 2018

    PLAYSTATION'S VP OF DEV RELATIONS FLORIAN HUNZICKER DEPARTS SONY

    Sony Interactive Entertainment announced that head of third-party developer relations Florian Hunziker has parted ways with the company....

    PlayStation
  • How crunch is more than a labor issue in the video game industry By Gamasutra   -   Jan 18, 2018

    HOW CRUNCH IS MORE THAN A LABOR ISSUE IN THE VIDEO GAME INDUSTRY

    A piece by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that...

  • New Oculus Start program aims to provide support for new VR devs By Gamasutra   -   Jan 18, 2018

    NEW OCULUS START PROGRAM AIMS TO PROVIDE SUPPORT FOR NEW VR DEVS

    Oculus announced today the launch of Oculus Start, a developer program aimed at providing funding, access to hardware/software, and...

    Hardware
  • Get a job: Jam City is hiring a Platform Engineer By Gamasutra   -   Jan 18, 2018

    GET A JOB: JAM CITY IS HIRING A PLATFORM ENGINEER

    Jam City is looking for software engineers to work on the platform side of its future games. ...