• Advanced UX Prototyping: Next Gen Prototyping for Games & Apps By Gamasutra   -   Jan 21, 2019

    ADVANCED UX PROTOTYPING: NEXT GEN PROTOTYPING FOR GAMES & APPS

    Om Tandon lays out the various stages of prototyping for games and mobile apps. ...

    Mobile
  • Video Game Deep Cuts: NASA Slime-d Me With A BadCupid By Gamasutra   -   Jan 21, 2019

    VIDEO GAME DEEP CUTS: NASA SLIME-D ME WITH A BADCUPID

    This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher,...

  • Video: The highs and lows of Hitman's episodic release By Gamasutra   -   Jan 18, 2019

    VIDEO: THE HIGHS AND LOWS OF HITMAN'S EPISODIC RELEASE

    Io Interactive's Hannes Seifert shares the highs and lows of transforming Hitman into an episodic release title. ...

    iOS
  • Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now! By Gamasutra   -   Jan 18, 2019

    WEEKLY JOBS ROUNDUP: WARGAMING, DIGITAL EXTREMES, AND MORE ARE HIRING NOW!

    Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...

  • Cloud Imperium Games spent $4M a month in 2017 developing Star Citizen By Gamasutra   -   Jan 18, 2019

    CLOUD IMPERIUM GAMES SPENT $4M A MONTH IN 2017 DEVELOPING STAR CITIZEN

    Cloud Imperium Games, the studio behind Star Citizen and Squadron 42, released an eight-page accounting document a few weeks...

  • Microsoft says its game streaming service has an advantage thanks to Xbox By Gamasutra   -   Jan 18, 2019

    MICROSOFT SAYS ITS GAME STREAMING SERVICE HAS AN ADVANTAGE THANKS TO XBOX

    Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. ...

    Xbox
  • Don't Miss: A postmortem of DrinkBox Studios' Guacamelee! By Gamasutra   -   Jan 18, 2019

    DON'T MISS: A POSTMORTEM OF DRINKBOX STUDIOS' GUACAMELEE!

    Learn about the development of the popular and acclaimed Metroidvania - including how the game's distinctive look evolved and competition...

  • Make time to learn from industry leaders at GDC 2019's Dev Days! By Gamasutra   -   Jan 18, 2019

    MAKE TIME TO LEARN FROM INDUSTRY LEADERS AT GDC 2019'S DEV DAYS!

    Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry...

    Google, Facebook
  • Starbreeze delays console release of Overkill's The Walking Dead By Gamasutra   -   Jan 18, 2019

    STARBREEZE DELAYS CONSOLE RELEASE OF OVERKILL'S THE WALKING DEAD

    The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut...

  • Road to the IGF: Greg Lobanov's Wandersong By Gamasutra   -   Jan 18, 2019

    ROAD TO THE IGF: GREG LOBANOV'S WANDERSONG

    Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the...

  • GDC 2019 offers a full day of cutting-edge machine learning talks! By Gamasutra   -   Jan 18, 2019

    GDC 2019 OFFERS A FULL DAY OF CUTTING-EDGE MACHINE LEARNING TALKS!

    At GDC 2019Â in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry...

  • Netflix claims Fortnite is now a bigger competitor than HBO By Gamasutra   -   Jan 18, 2019

    NETFLIX CLAIMS FORTNITE IS NOW A BIGGER COMPETITOR THAN HBO

    Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective...

  • Blog: The elegance of first-time user experience in The Lab By Gamasutra   -   Jan 18, 2019

    BLOG: THE ELEGANCE OF FIRST-TIME USER EXPERIENCE IN THE LAB

    A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale...

  • Splash Damage has released the full game design document for Dirty Bomb By Gamasutra   -   Jan 18, 2019

    SPLASH DAMAGE HAS RELEASED THE FULL GAME DESIGN DOCUMENT FOR DIRTY BOMB

    Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches,...

  • Blog: How to make the marriage between cinema and games last By Gamasutra   -   Jan 18, 2019

    BLOG: HOW TO MAKE THE MARRIAGE BETWEEN CINEMA AND GAMES LAST

    Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might...

  • A closer look at the deck-building hack-and-slash success, Book of Demons By Gamasutra   -   Jan 18, 2019

    A CLOSER LOOK AT THE DECK-BUILDING HACK-AND-SLASH SUCCESS, BOOK OF DEMONS

    Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just...

  • Video: Brain training for game developers By Gamasutra   -   Jan 17, 2019

    VIDEO: BRAIN TRAINING FOR GAME DEVELOPERS

    In this GDC 2012Â talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds...

  • Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC By Gamasutra   -   Jan 17, 2019

    UBISOFT ISSUES APOLOGY FOR CONTROVERSIAL ASSASSIN'S CREED ODYSSEY DLC

    Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release. ...

  • Byju's acquires AR educational startup Osmo for $120M By Gamasutra   -   Jan 17, 2019

    BYJU'S ACQUIRES AR EDUCATIONAL STARTUP OSMO FOR $120M

    Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120...

  • Get a job: Crystal Dynamics is hiring a Camera Designer By Gamasutra   -   Jan 17, 2019

    GET A JOB: CRYSTAL DYNAMICS IS HIRING A CAMERA DESIGNER

    Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and...