• The challenge of making BattleTech's first two hours matter By Gamasutra   -   Apr 20, 2018

    THE CHALLENGE OF MAKING BATTLETECH'S FIRST TWO HOURS MATTER

    Two of BattleTech's lead developers tell us about introducing players to complicated game systems while trying to make their first...

  • Video: The qualities that make for a good producer By Gamasutra   -   Apr 20, 2018

    VIDEO: THE QUALITIES THAT MAKE FOR A GOOD PRODUCER

    In this 2016 GDC session, Gearbox Software's Aaron Thibault the qualities that make for a good producer. ...

  • CCP chief: EVE dev's move to leave VR due to risk, not loss of faith By Gamasutra   -   Apr 20, 2018

    CCP CHIEF: EVE DEV'S MOVE TO LEAVE VR DUE TO RISK, NOT LOSS OF FAITH

    In an interview with Rock Paper Shotgun, Hilmar Veigar Pétursson discusses why CCP Games pulled out of VR development. ...

  • Get a job: Sucker Punch Productions is hiring a Lead Lighting Artist By Gamasutra   -   Apr 20, 2018

    GET A JOB: SUCKER PUNCH PRODUCTIONS IS HIRING A LEAD LIGHTING ARTIST

    The Seattle-based studio is looking for a talented Lead Lighting artist with a solid understanding of current run-time rendering technologies...

  • The infamous FMV game Night Trap is headed to the Nintendo Switch after all By Gamasutra   -   Apr 20, 2018

    THE INFAMOUS FMV GAME NIGHT TRAP IS HEADED TO THE NINTENDO SWITCH AFTER ALL

    Courtesy of Limited Run Games, the once-controversial FMV game is launching on the Switch nearly 25 years after Nintendo's then-SVP...

  • Hearthstone game director Ben Brode departs Blizzard By Gamasutra   -   Apr 20, 2018

    HEARTHSTONE GAME DIRECTOR BEN BRODE DEPARTS BLIZZARD

    Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to take a crazy...

  • Learn the secrets behind reviving BattleTech today at 4PM EDT By Gamasutra   -   Apr 20, 2018

    LEARN THE SECRETS BEHIND REVIVING BATTLETECH TODAY AT 4PM EDT

    We're talking to two of the lead developers behind the new BattleTech at 4PM EDT. Come ask your questions! ...

  • Blog: How the Rubik's Cube inspired a laid-back Atari puzzler By Gamasutra   -   Apr 20, 2018

    BLOG: HOW THE RUBIK'S CUBE INSPIRED A LAID-BACK ATARI PUZZLER

    An excerpt from '21 Unexpected Games to Love For The Atari VCS,' exploring why the Atari Video Cube isn't anything like a real Rubik's...

  • Learn the secrets behind reviving BattleTech today at 3PM EDT By Gamasutra   -   Apr 20, 2018

    LEARN THE SECRETS BEHIND REVIVING BATTLETECH TODAY AT 3PM EDT

    We're talking to two of the lead developers behind the new BattleTech at 3PM EDT. Come ask your questions! ...

  • Capcom scrapping Puzzle Fighter to focus on Dead Rising By Gamasutra   -   Apr 20, 2018

    CAPCOM SCRAPPING PUZZLE FIGHTER TO FOCUS ON DEAD RISING

    The mobile version of the arcade classic only launched in November last year, but has already been deemed surplus to requirements....

    Mobile
  • Blog: Lessons from the Latvian game developers conference By Gamasutra   -   Apr 20, 2018

    BLOG: LESSONS FROM THE LATVIAN GAME DEVELOPERS CONFERENCE

    Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference....

  • Create your own cardboard controllers with free 'gambi abo' blueprints By Gamasutra   -   Apr 20, 2018

    CREATE YOUR OWN CARDBOARD CONTROLLERS WITH FREE 'GAMBI ABO' BLUEPRINTS

    Created by Brazilian game maker and researcher Enric Llagostera, gambi abo is a free collection of do-it-yourself instructions for...

  • Australian High Court orders Valve to pay $2.4M fine over misleading refund policy By Gamasutra   -   Apr 20, 2018

    AUSTRALIAN HIGH COURT ORDERS VALVE TO PAY $2.4M FINE OVER MISLEADING REFUND POLICY

    "This important precedent confirms the view that overseas-based companies selling to Australian consumers must abide by our laws."...

  • Blog: Breaking the convention commandments By Gamasutra   -   Apr 20, 2018

    BLOG: BREAKING THE CONVENTION COMMANDMENTS

    In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his...

  • Game Design Deep Dive: Dandara's unique jump-only movement mechanic By Gamasutra   -   Apr 20, 2018

    GAME DESIGN DEEP DIVE: DANDARA'S UNIQUE JUMP-ONLY MOVEMENT MECHANIC

    "By designing natively for different input methods, you can bring life to a completely new game design," writes Dandara dev João Brant...

  • Video: Alternative ways to approach concept art By Gamasutra   -   Apr 19, 2018

    VIDEO: ALTERNATIVE WAYS TO APPROACH CONCEPT ART

    In this 2015 GDC session, One Pixel Brush's Shaddy Safadi explains how AAA games need not only concept artists, but concept designers....

  • Thanks to a cosmetic change, Epic accidentally rebalanced Fortnite's shotguns By Gamasutra   -   Apr 19, 2018

    THANKS TO A COSMETIC CHANGE, EPIC ACCIDENTALLY REBALANCED FORTNITE'S SHOTGUNS

    Epic Games decided to change the rarity ranking of Fortnite's in-game shotguns, and the result was an unprecedented change in how each...

  • Oculus overhauls privacy policy and terms of service By Gamasutra   -   Apr 19, 2018

    OCULUS OVERHAULS PRIVACY POLICY AND TERMS OF SERVICE

    Ahead of the EU's GDPR, Oculus implements a new privacy policy and terms of service which will affect global users. ...

  • Get a job: Shiny Shoe is hiring a Project Manager By Gamasutra   -   Apr 19, 2018

    GET A JOB: SHINY SHOE IS HIRING A PROJECT MANAGER

    Shiny Shoe is seeking a software project manager that is highly detail oriented and can manage multiple simultaneous projects. ...

  • Blog: What happens when you lose your entire test-suite? By Gamasutra   -   Apr 19, 2018

    BLOG: WHAT HAPPENS WHEN YOU LOSE YOUR ENTIRE TEST-SUITE?

    What happens when your QA team loses its entire test-suite? Well, read on as I explore how we lost our test-suite, the reaction, and...