• Book Excerpt: One game dev's quest for fight-free fashion agency By Gamasutra   -   Jul 23, 2018

    BOOK EXCERPT: ONE GAME DEV'S QUEST FOR FIGHT-FREE FASHION AGENCY

    In this chapter of 'Game Devs & Others: Tales from the Margins,' dev Vanessa Paugh writes about how she joined the industry because...

  • Video Game Deep Cuts: Go, Go, No Man's Pokemon By Gamasutra   -   Jul 23, 2018

    VIDEO GAME DEEP CUTS: GO, GO, NO MAN'S POKEMON

    This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's...

  • Gamasutra plays Sleep Tight with lead dev Maxx Burman By Gamasutra   -   Jul 20, 2018

    GAMASUTRA PLAYS SLEEP TIGHT WITH LEAD DEV MAXX BURMAN

    We talked to one of the co-creators of Sleep Tight, an upcoming twin-stick shooter that builds complexity out of some surprising variables....

  • Video: How to solve collision problems in game programming By Gamasutra   -   Jul 20, 2018

    VIDEO: HOW TO SOLVE COLLISION PROBLEMS IN GAME PROGRAMMING

    In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming. ...

  • PUBG Corp apologizes, removes offensive Japanese mask from game By Gamasutra   -   Jul 20, 2018

    PUBG CORP APOLOGIZES, REMOVES OFFENSIVE JAPANESE MASK FROM GAME

    PlayerUnknown's Battlegrounds developer PUBG Corp. has apologized for an in-game helmet design Korean and Chinese players deemed the...

  • Get a job: RocketWerkz is hiring a Designer By Gamasutra   -   Jul 20, 2018

    GET A JOB: ROCKETWERKZ IS HIRING A DESIGNER

    RocketWerkz is looking for someone to design gameplay systems, mechanics, and levels for its game Living Dark, in collaboration with...

  • Don't Miss: Crafting the sound of No Man's Sky By Gamasutra   -   Jul 20, 2018

    DON'T MISS: CRAFTING THE SOUND OF NO MAN'S SKY

    No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built...

  • Bandai Namco Amusement Lab Inc. established for VR arcade development By Gamasutra   -   Jul 20, 2018

    BANDAI NAMCO AMUSEMENT LAB INC. ESTABLISHED FOR VR ARCADE DEVELOPMENT

    Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc. ...

  • The challenge of designing Overwatch maps when players can get 'literally everywhere' By Gamasutra   -   Jul 20, 2018

    THE CHALLENGE OF DESIGNING OVERWATCH MAPS WHEN PLAYERS CAN GET 'LITERALLY EVERYWHERE'

    In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing...

  • Chat with the lead developer of Sleep Tight at 3PM EDT By Gamasutra   -   Jul 20, 2018

    CHAT WITH THE LEAD DEVELOPER OF SLEEP TIGHT AT 3PM EDT

    We're talking to the lead developer of Sleep Tight starting at 3PM EDT. ...

  • Defiance 2050 developer Trion Worlds lays off 15 staff By Gamasutra   -   Jul 20, 2018

    DEFIANCE 2050 DEVELOPER TRION WORLDS LAYS OFF 15 STAFF

    Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines....

  • Learn how Osmo found success with mixed-reality educational games at XRDC By Gamasutra   -   Jul 20, 2018

    LEARN HOW OSMO FOUND SUCCESS WITH MIXED-REALITY EDUCATIONAL GAMES AT XRDC

    At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as...

  • Keywords acquires Canadian developer Snowed In Studios By Gamasutra   -   Jul 20, 2018

    KEYWORDS ACQUIRES CANADIAN DEVELOPER SNOWED IN STUDIOS

    International game service provider Keywords has acquired Ottawa-based developer Snowed In Studios for an undisclosed fee. ...

  • Valve bans over 90,000 Steam accounts in one week By Gamasutra   -   Jul 20, 2018

    VALVE BANS OVER 90,000 STEAM ACCOUNTS IN ONE WEEK

    Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat system banning over 90,000 accounts this week....

  • Blog: Kickstarter and tabletop games in 2018 - A mid-year update By Gamasutra   -   Jul 20, 2018

    BLOG: KICKSTARTER AND TABLETOP GAMES IN 2018 - A MID-YEAR UPDATE

    Market intelligence expert Thomas Bidaux offers a mid-year update on the state of tabletop games on Kickstarter. ...

  • Understanding the human cost of creating No Man's Sky By Gamasutra   -   Jul 20, 2018

    UNDERSTANDING THE HUMAN COST OF CREATING NO MAN'S SKY

    "I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies...

  • Blog: The anatomy of a stealth encounter By Gamasutra   -   Jul 20, 2018

    BLOG: THE ANATOMY OF A STEALTH ENCOUNTER

    The following breaks down some of the lessons I learned working on three games that encourage stealth gameplay and keep it feeling...

  • Microsoft ends fiscal year with $10 billion in games revenue, more Xbox Live users By Gamasutra   -   Jul 20, 2018

    MICROSOFT ENDS FISCAL YEAR WITH $10 BILLION IN GAMES REVENUE, MORE XBOX LIVE USERS

    According to an investor report released today by Microsoft, the company's games business is continuing to grow, with a large increase...

    Xbox
  • Video: How to build a remote team for better happiness By Gamasutra   -   Jul 19, 2018

    VIDEO: HOW TO BUILD A REMOTE TEAM FOR BETTER HAPPINESS

    In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries....

  • Epic releases postmortem for Fortnite's playground mode By Gamasutra   -   Jul 19, 2018

    EPIC RELEASES POSTMORTEM FOR FORTNITE'S PLAYGROUND MODE

    Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM mode after it was shut down due to errors with its...