• Final Fantasy 16 ditches the divisive open world of its predecessor

    6 days ago - By TechRadar

    Despite the changes made by its predecessor, Final Fantasy 16 won't be bringing us a large open world. We've seen a big marketing push earlier today, in the form of a series of interviews with Final Fantasy 16 producer Naoki Yoshida. Speaking with IGN , Yoshida confirmed that the upcoming PS5 exclusive diverges significantly from Final Fantasy 15. “To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better...
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  • Final Fantasy 16 Won't Be An Open-World Game, But Its Eikon Battles Will All Be Unique

    Final Fantasy 16 Won't Be An Open-World Game, But Its Eikon Battles Will All Be Unique

    6 days ago - By GameSpot

    Final Fantasy XVI won't be an open-world game, but its levels are inspired by recent "triple-A open world RPGs" according to producer Naoki Yoshida. In an interview, Yoshida explained that the development team felt restricted by the idea of a single open-world space and instead focused on creating unique areas that are independent of each other. "We've found in our extensive user research that many of the younger generation of gamers have never played a Final Fantasy or don't have any interest in the series," Yoshida said to IGN. "To create a game that might excite and resonate not only...
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