• Issue 23 of The Campaigner Now Available

    6 monthes ago - By Tabletop Gaming

    When you want to fill up your day with gaming, you can't go wrong with a gaming magazine. In this case, it's the 23rd issue of The Campaigner. It's full of interviews with game designers, articles about such things like Tasmanian radio and episodes , gaming news, and lots of other things to keep you riveted to the pages.
    In this issue:
    Out now The Campaigner Issue 23!
    In this issue we feature the tactical card game Final War, where the games designer Ben Ellis talks about what inspired the title and how Games Lab brought it to fruition. We talk to the three members of The Dice Men Cometh...
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  • FrameWhisperer explains the hatred for Tekken's Eddy Gordo, and how to approach fighting him

    FrameWhisperer explains the hatred for Tekken's Eddy Gordo, and how to approach fighting him

    6 monthes ago - By Shoryuken

    There are few characters in the fighting game genre as polarizing as Tekken's Eddy Gordo. His toolkit is comprised of several evasive stances and long strings; these moves are designed to knowledge check foes - and most of his foes, as it turns out, don't have the knowledge necessary to beat him.
    FrameWhisperer Tekken ‘s latest video isn't so much a tutorial as it is a study about what makes a character “typical” in the world of Tekken 7. Even though Eddy's long been a source of complaints, as FrameWhisperer points out, players have difficulty articulating why they have trouble with the...
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  • Get a job: Magic Leap is hiring a Game Designer

    Get a job: Magic Leap is hiring a Game Designer

    6 monthes ago - By Gamasutra

    Magic Leap is looking for an experienced game designer with a strong grasp of cure design fundamentals to join its team in Florida. ...
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  • Designing great minigames and sidequests for indie JRPG Legrand Legacy

    Designing great minigames and sidequests for indie JRPG Legrand Legacy

    6 monthes ago - By Gamasutra

    Legrand Legacy lead designer Henry William 'Uwil' Winat chats about the value minigames and sidequests bring to games, and how to design them effectively. ...
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  • Don't Miss: Making Her Story and using the player's imagination as a narrative tool

    Don't Miss: Making Her Story and using the player's imagination as a narrative tool

    6 monthes ago - By Gamasutra

    In this GDC 2016 talk game designer Sam Barlow shares lessons learned from making Her Story and explores why the most powerful game engine in the world is your player's brain. ...
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  • Hone your game design skills at the GDC 2018 Game Design Workshop

    Hone your game design skills at the GDC 2018 Game Design Workshop

    6 monthes ago - By Gamasutra

    GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique of the art and science of game design! ...
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