• God of War: Ragnarök sets a strong example for next-gen gaming accessibility options

    1 month ago - By TechCrunch

    Sony and Microsoft have been rivals in gaming for decades, but one positive aspect that has come out of that recently is a renewed focus on accessibility that has seen both companies pushing the boundaries of how games can be played and by whom. It looks like God of War: Ragnarök may be the most accessible title yet , and that's saying something.
    I don't mean to say that Microsoft is lagging - its hardware options for gamers with physical disabilities are remarkable. But Sony's in-house and exclusive developers have set a new standard for accessibility options that make their games the...
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  • These New God Of War Ragnarök Features Are A Huge Improvement

    These New God Of War Ragnarök Features Are A Huge Improvement

    1 month ago - By SlashGear

    When it arrives later this year, "God of War Ragnarök" will pack a number of important accessibility features to ensure everyone can enjoy the game.
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  • Sony shows off God of War Ragnarok's accessibility features

    Sony shows off God of War Ragnarok's accessibility features

    1 month ago - By The Verge

    Santa Monica Studio
    In celebration of Global Accessibility Awareness Day, Santa Monica Studio is showing off a bunch of the new accessibility features for God of War Ragnarok , including a new audio descriptive version of the game's announcement trailer .
    All of the accessibility options from God of War have been brought forward, and new features have been added to Ragnarok , resulting in over 60 adjustable settings. A selection of the features described includes auto sprint, subtitle / caption size and color, as well as a high contrast mode that'll make characters more visible against...
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