• Google Maps API goes public, opening the floodgates to Pokemon Go-like worlds

    6 monthes ago - By TechRadar

    Pokemon Go took the world by storm, but it wasn't everyone's cup of tea. After some time, only hardcore Pokemon fans kept their step count up as they looked for new monsters. But what if you took the core gameplay that Niantic developed, only this time added dinosaurs to hunt down instead? How about ghosts? Digimon? What movie or game world, integrated with the real world, would get you exploring your neighborhood? We may be about to find out. In an announcement today, Google said that it's made the Google Maps API and ARCore available to game development partners. Devs will gain access to...
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  • Google now owns a very important part of the next Pokémon Go

    Google now owns a very important part of the next Pokémon Go

    6 monthes ago - By Android Central

    Game developers are going to be using Google Maps for a long, long time.
    One of the big things that makes the Niantic games special is the way you go out into the real world to do things. Ingress and Pokémon Go both involve a heavy amount of roaming the space around you, naturally encouraging you to meet up with friends, and generally being more active. The secret ingredient to all of that is the map, which both Ingress and Pokémon Go heavily rely on to function. A lot of this data came initially from Niantic's old parent company, Google. Over time, Niantic was able to refine some of the...
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  • Devs can now use Google Maps API to build their own game worlds

    Devs can now use Google Maps API to build their own game worlds

    6 monthes ago - By Gamasutra

    Developers will now be able to use Google Maps to pull data for assets like 3D renderings and landmarks to create their own game environments from. ...
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  • Google Opens Maps and Resonance Audio to Developers

    Google Opens Maps and Resonance Audio to Developers

    6 monthes ago - By Phone Scoop

    Google today gave developers more access to mapping and audio tools for creating games and other immersive experiences. First, Google brought its Google Maps API to the Unity gaming engine. The idea is to allow game developers to bring real-world map data into their augmented reality games. This way, games can mix and match reality with augmented content so developers can find the best real-world places for playing their games. Google says roads, parks, and buildings are now GameObjects in Unity, allowing developers to add their own style and textures to existing objects rather than force...
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  • Google's bringing its Maps APIs to augmented reality game development

    Google's bringing its Maps APIs to augmented reality game development

    6 monthes ago - By Android Central

    Available to use right within the Unity game engine.
    Pokémon Go is one of the biggest mobile games to ever be released, and later this year, we'll see similar AR games that get people moving in the real world while interacting with the lore of Harry Potter , Ghostbusters , and more. To help make the development of these titles as easy as possible, Google's launching new Maps APIs for the Unity game engine.
    According to Google:
    To make it easy to get started, we've brought the richness of Google Maps to the Unity game engine. We turn buildings, roads, and parks into GameObjects in Unity...
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  • Google Maps APIs just changed gaming forever

    Google Maps APIs just changed gaming forever

    6 monthes ago - By SlashGear

    Google Maps APIs Gaming was just announced for game developers around the world. With these keys to Google Maps, developers have access to the most vital component of the most successful mobile game in history: Pokemon GO. Before now, the only games that really, truly took hold of an entire planet of GPS-mapped coordinates were Niantic's own. Now, Google's opened...
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  • Google opens Maps to bring the real world into games

    Google opens Maps to bring the real world into games

    6 monthes ago - By Engadget

    Pokémon Go and other games that use real-world maps are all the rage, but there's a catch: they typically depend on semi-closed map frameworks that weren't intended for gaming, forcing developers to jump through hoops to use that mapping info...
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