• Destiny 2 reveals Lightfall Strand subclass trailer and details, including Aspects and Fragments

    1 month ago - By Windows Central

    Destiny 2 developer Bungie has explained how the new Strand subclasses coming in the Lightfall expansion work, and have also announced its debut Aspects and Fragments.
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  • ‘Destiny 2' Reveals Strand's Verbs, Aspects, Fragments, Melees, Grenades And More

    ‘Destiny 2' Reveals Strand's Verbs, Aspects, Fragments, Melees, Grenades And More

    1 month ago - By Forbes

    Destiny 2 didn't only just drop a brand new trailer for Strand, showing off the Lightfall subclass's new abilities, but they also unleashed the grand Strand blog going into details about the different aspects of the “reality strings” based arsenal.
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  • Destiny 2: Here's What You Need To Know About Strand Before Lightfall Launches

    Destiny 2: Here's What You Need To Know About Strand Before Lightfall Launches

    1 month ago - By GameSpot

    Destiny 2: Lightfall, which launches February 28, brings players another Darkness subclass called Strand that's all about telekinesis. Before swinging into Lightfall, we have the essential information players need about new abilities, mechanics, customizing Strand, and the grind for subclass upgrades. We had the opportunity to learn more about Strand during a group interview with Destiny 2's combat systems design lead Kevin Yanes and gameplay feature lead Eric Smith, and the studio has also released a new trailer and blog, as outlined below. Tangles and Grapples Firstly, the crux of this...
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  • Destiny 2: Lightfall's Strand subclasses promise a "higher skill ceiling" for APM fiends

    Destiny 2: Lightfall's Strand subclasses promise a "higher skill ceiling" for APM fiends

    1 month ago - By GamesRadar

    I've been on board with the Strand subclasses coming in Destiny 2: Lightfall from the moment Bungie confirmed they have a grappling hook. I'm a simple gamer: if there's a grappling hook, I am grappling. At the same time, I've also been unsure of how much I'll actually use Strand in the game's hardest content. Flying around like space Spider-Man sounds fun, but Destiny 2's Master and Grandmaster content has taught me that getting close to enemies and staying out of cover (key elements of Strand's mobile and aggressive play style) is a reliable way to die. Will my fancy new grappling hook...
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